it's been a really busy week for me and I didn't get a chance to fix as many thing as I thought I would before the release but I still think it's best to just get this release out there so I can start become aware of the all the issues I've likely been missing. At this point I'd be happy to know it worked on a variety of computers so please give it a download, see what happens, and let me know how it goes. There is an example project included that has a number of small examples in one area. You can also download a binary of the example project alone below. For now it's a windows only release.
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Torque 6 : November 1st, 2015 Release
Created by Andrew Mac ( http://www.andrewmac.ca )
This release is still not intended to make games. It's just for early testing to see what problems arise and for people to start getting familiar with the engine.
You may need to run vc_redist.x86.exe/vc_redist.x64.exe to install the Visual Studio 2015 runtime if you get an error about a missing DLL when you open Torque6Editor.exe.
Run Torque6Editor.exe, go to File and choose Open Project. Open the projects folder and then click once on the project you wish to open (ExampleProject is the only one included) and then press Select Folder.
Note: if you get a black box and then a crash go into projects/ExampleProject and open main.cs in Notepad. Uncomment a different renderer such as OpenGL and see if still crashes.
Use WASD keys to move camera around. Right click and drag to control camera with the mouse.
- Visual bugs in shadows.
- You can only open a project once, you have to reopen the editor to open a new project.
- No interface to set names or internal names for objects or components.
- Numerous things are broken in Direct3D9
Website and Documentation:
Still considered a work in progress. I'll be working on filling in the documentation this week.
Editor with Example Project:
Example Project Screenshots: