Development Status

Moderator: andrewmac

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andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Tue Oct 13, 2015 3:35 pm
This is like a giant to do list/wish list. This includes things planned both for the short term and the long term. More items will be added as I think of them and completed items will be removed from the list.

Last Updated: July 16th, 2016

Core:
  • Add spot lights.
  • Improve cascaded shadowmaps: fix shadow acne, optional blending, SDSM, VSM for last cascade?
  • Normal map compression options (DXT5nm, etc) in OpaqueNode
  • Populate all major functions with profiling capability
  • Node based animation system incorporating state and blending
  • Finish SSR shader
  • Finish and test realtime GI
  • Fix client-side prediction in networking
  • ShapeComponent allowing simple geometric shapes like cube, sphere, cone.
  • Occlusion culling.
  • Vertex buffer batching for improved performance
  • LoD and automatic billboarding
  • Move radiance/irradiance generation to CPU for legacy platforms

Editor:
  • Saving scripts in the script editor
  • Debugging in the script editor
  • Terrain editor
  • Particle editor
  • Foliage editor
  • Undo/Redo
  • Project-wide save all

Plugins:
  • Foliage plugin needs to support large foliage in addition to small foliage
  • Terrain plugin needs to create a physics representation for collision purposes
  • Particle plugin needs more options for users
  • Investigate the idea of using materials for particles and for terrain texturing
  • Ocean plugin needs improvement.
  • SkatterySky plugin needs to feed radiance/irradiance map system
  • Cloud plugin
  • Fog plugin
  • Develop PolyVox plugin further

Examples:
  • First Person Shooter demo
  • Real Time Strategy demo
  • Third Person Shooter demo

Extras:
  • Document the core
  • Document the editor
  • Finish torque6.com
  • External project manager + marketplace application
rlranft
Posts: 298
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Tue Oct 13, 2015 4:06 pm
It's good to have clear goals....
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Tue Oct 13, 2015 4:27 pm
@
User avatar
rlranft
: Yeah, I've had this list bouncing around in my head for awhile it's good to finally put it on paper. It's not looking too bad either. We're not too far from a solid, stable core.
saindd
Posts: 220
Joined: Wed Apr 15, 2015 3:20 am
by saindd » Tue Oct 13, 2015 6:09 pm
You guys should apply for an open-source Atlassian license: https://www.atlassian.com/opensource/overview

So you can use Jira, Bamboo, etc.

And also on Jetbrains, for CLion: https://www.jetbrains.com/devnet/sponso ... en-source/
Chelaru
Posts: 188
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Tue Oct 13, 2015 7:26 pm
Jira is nice until it fails.

Andewmac is looking good. You could do a 3 months dev, 1 month testing,bug fixing. One release every 4 months.
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Mon Oct 26, 2015 12:30 am
Today should be the last day to add any new features. The next week will be preparing for a release. I decided to do something fun and work on the TextComponent.

Behold:
Chelaru
Posts: 188
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Wed Jul 13, 2016 9:02 am
Hello. How is the development going? Can you show any new stuff to the world?
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Wed Jul 13, 2016 8:12 pm
Hey :)

I'm still around and working on things. I'm mainly focusing on lightmapping and I've been holding off on showing any images until I get it fully working. The idea is a fully featured lightmapper built into the engine. Press 'Bake' and the process begins then the maps are automatically applied.

Stay tuned :D
Chelaru
Posts: 188
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Thu Jul 14, 2016 7:22 am
andrewmac wrote:Hey :)

I'm still around and working on things. I'm mainly focusing on lightmapping and I've been holding off on showing any images until I get it fully working. The idea is a fully featured lightmapper built into the engine. Press 'Bake' and the process begins then the maps are automatically applied.

Stay tuned :D



I can't wait to see!
Jason Campbell
Posts: 189
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Thu Jul 14, 2016 8:23 pm
Quite the list. Looking good. Thanks for Linux support.
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