New Editor

Moderator: andrewmac

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andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Sun Oct 04, 2015 7:36 pm
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Gav
some form of live preview it's definitely on the wish list.

Bonus Video: World Position Offset is fun:
Chelaru
Posts: 174
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Mon Oct 05, 2015 8:53 am
Really nice.

I think it would be nice to add a auto save system. The engine will save the progress after some time( set by user).
When the user click's the "x" (quit button) if there are any changes in he level a message box could pop and ask to save of reject the changes.
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Sun Oct 11, 2015 7:28 pm
I haven't really showed much of the mesh import process. It's a two step wizard:

Image
Image

Then you can drag the mesh in:
Image

Looks like the bounding box is in the way but you can disable individual submeshes in the MeshComponent:
Image

Textures and materials will require a bit of a tutorial. Eventually I'll try to pull textures and auto create materials when you import a mesh but right now you have to import the textures then create a material, add texture node and output it, save and then set the material on the MeshComponent:

Image

Speeding up that process is definitely on the TODO list. (P.S. this wasn't all done in one take so that's why a few things in the backgrounds change material from screenshot to screenshot)
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