New Editor

Moderator: andrewmac

43 posts Page 4 of 5
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Tue Sep 22, 2015 11:58 pm
Just a reminder screenshot that how I choose to arrange and dock the dialogs in my videos and screenshots is not required at all:

Image

You can arrange them in any way you want, dock them wherever or break them off and float them. You can take any window over to another monitor and maximize it as well. Eventually your layout will be saved with your project so when you reopen it the windows will be where you left them.
HeadClot
Posts: 57
Joined: Sat Feb 07, 2015 1:29 am
by HeadClot » Fri Sep 25, 2015 12:26 am
I really like that also - Is that a materiel editor I see?

Does it work fully yet?
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Fri Sep 25, 2015 6:10 pm
The only thing it doesn't do at the moment is save the altered materials, but I just haven't had a chance to put it in yet. The code to save altered materials exists in the old editor so it'll take me ~30 minutes to get it going.

At this point all the major components are working: scene, project, profiler and script tools are all in there. They each have minor bugs and need to be cleaned up and improved a bit but we're fast approaching an early release. I just want to get it out there so we can establish a list of bugs and desired features and get this ball rolling.
HeadClot
Posts: 57
Joined: Sat Feb 07, 2015 1:29 am
by HeadClot » Fri Sep 25, 2015 10:39 pm
andrewmac wrote:The only thing it doesn't do at the moment is save the altered materials, but I just haven't had a chance to put it in yet. The code to save altered materials exists in the old editor so it'll take me ~30 minutes to get it going.

At this point all the major components are working: scene, project, profiler and script tools are all in there. They each have minor bugs and need to be cleaned up and improved a bit but we're fast approaching an early release. I just want to get it out there so we can establish a list of bugs and desired features and get this ball rolling.


Nice!

Cannot wait to start using this :D
Jason Campbell
Posts: 147
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Fri Sep 25, 2015 11:52 pm
Amazing andrewmac, simply amazing. I can't believe the progress you have made.
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Mon Sep 28, 2015 3:14 pm
Thanks guys. Scene loading and saving to files is working now. I'm in the process of recreating all the samples using the editor. When that process is complete I think we'll be ready for an alpha release.
HeadClot
Posts: 57
Joined: Sat Feb 07, 2015 1:29 am
by HeadClot » Mon Sep 28, 2015 3:44 pm
andrewmac wrote:Thanks guys. Scene loading and saving to files is working now. I'm in the process of recreating all the samples using the editor. When that process is complete I think we'll be ready for an alpha release.


Sweet!
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Thu Oct 01, 2015 3:58 am
Changing around materials and meshes from in the editor:
andrewmac
Posts: 295
Joined: Tue Feb 03, 2015 9:45 pm
 
by andrewmac » Sun Oct 04, 2015 5:28 pm
Working on the Material Editor:

Gav
Posts: 13
Joined: Sun Feb 08, 2015 10:26 pm
by Gav » Sun Oct 04, 2015 6:36 pm
Nice! A suggestion would be to view the current material changes (or auto-save them) without the need to press the button every time you modify something (i think its more productive)
43 posts Page 4 of 5

Who is online

Users browsing this forum: No registered users and 1 guest