Torque3D resources/products...

3rd party tools like asset generators, editors.
32 posts Page 3 of 4
JeffR
Steering Committee
Steering Committee
Posts: 763
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Tue Sep 13, 2016 8:01 am
Heh, yeah, we need a new car model, I think.

For art stuffs, you can snag some foliage/terrain/road art from the pacific art package, and for stuff like signs or maybe even cars, you could look at opengameart.org. They tend to have a lot of public domain/cc0 art stuffs up for use, may be worth a look there.

For basic buildings, you could also use the convex editor tool to block stuff out.

As for using github, this may be useful info, if not lemme know what spots you're rough on with it: http://wiki.torque3d.org/git:how-to-use-git-with-torque
Duion
Posts: 837
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Sep 13, 2016 11:19 am
You can bring back the old buggy.
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Sep 15, 2016 9:01 pm
Duion wrote:You can bring back the old buggy.


just in case, here is the old buggy: Download
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Sat Sep 17, 2016 5:58 am
BTW guys I managed to have 200GB of online storage, so, if someone want to share old/dead resources/codes, we can have a public folder just like abighole... maybe unorganized, but we have backup.

what do you think?
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Sep 22, 2016 1:23 am
Anyone have this resource? Mech Starter Kit Release - http://www.garagegames.com/community/blogs/view/16297 (mechstarterkit.zip)
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Mon Sep 26, 2016 4:55 pm
Thanks @
User avatar
kent
for the racing resources ;)

BTW whats is the people opinion about the 200 GB online storage to keep a mirror of resources like big hole did? or whats is your idea to keep the resources? github?
Duion
Posts: 837
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Sep 26, 2016 5:01 pm
I have terrabytes of online storage, the question is more 1. where do I get the stuff to host and 2. is it legal to do so? and 3. does anyone care?
TorqueFan
Posts: 87
Joined: Thu Apr 30, 2015 5:35 am
by TorqueFan » Thu Sep 29, 2016 12:30 am
@
User avatar
Duion
:
1- C'mon man, you know where all the stuff is found, you been around here longer than most!
2- Whoever's doing the hosting just needs to be sure the stuff is licensed so it is legal. Seeing as it's a community effort, I'm sure all involved parties can give a 'heads up' to the person doing the hosting to prevent problems. Usually if it's not legal to share something, the author makes it rather clear.
3- Sure they do. This is (one of) the most active topic on the Resources board.

@
User avatar
Johxz
: I noticed you already forked our 'resources' branch. How exciting! I wanted to point out that, although I didn't understand your PR, I do support the archiving of T3D resources for our community.

Please include our Resources branch in your posting of collections! It's been very busy around here, but I've made it a huge point lately to carve out the time and start cleaning out the closet. Incoming community resources!
Duion
Posts: 837
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Thu Sep 29, 2016 1:33 am
Of course I know where to find the stuff, but I just occasionally backup things I find usefull, I do not make sure to make accurate complete backups.
And stuff that was already down when I joined the community I cannot have saved obviously, since I joined relatively late.
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Sep 29, 2016 1:42 am
@
User avatar
TorqueFan
nothing no worry about men... sometime I fell emotional :lol: :lol: already added you repo and BTW check the pay products added to the bottom
32 posts Page 3 of 4

Who is online

Users browsing this forum: No registered users and 1 guest