@Jolinar
Man thank you! This exporter right here just saved me so much time!
I had a very case-specific issue importing certain meshes attached to a rig from Blender to Torque. The problem was the sub-meshes had multiple modifiers in the stack ( i.e. mirror, armature, etc. ) and upon import into Torque some of the meshes could distort when animating.
Anyhow, with this tool I was able to export the Armature data separately and all of the modifier data was properly preserved!! Looking at hooking in 100's of animations across several meshes, this is a must have for me right now! Thank you so much for posting!