Blender: Better Collada (DAE) Exporter

3rd party tools like asset generators, editors.
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J0linar
Posts: 46
Joined: Thu Feb 05, 2015 8:50 pm
by J0linar » Fri Jan 08, 2016 6:34 pm
Hey there, came across the Godot Engine, those guys made a alternative Collada Exporter,
at first glance it seems much better compared to the one that comes stock with Blender itself.

The tests in T3D i did so far, all worked without issues,
one of the best pros seems to be that when you ReImport your Collada(.DAE) Model back into Blender,
you get your Mesh the Way you exported it (you get Quads and no Tris, makin the ReImported Mesh editable
again, therefore no quality loss when it comes to geometry)

You can grab the Blender addon here:

http://www.godotengine.org/projects/godot-engine/documents

or Direct Download Link:
http://godotengine.org/builds/alpha/2.0/20151030/Godot_v2.0_alpha_20151030_better_collada.zip


How To Install it?!:
1. Open User Preferences (Ctrl+Alt+U) and under Add-ons, click Install from File. Then navigate to the file you downloaded and select it.

2. It should now appear in the window and you can tick the checkbox in the upper right to enable it.

3. If you would like to have the add-on enabled every time you start Blender, click Save User Settings at the bottom.

Would like to hear your experiences with this Alternative Addon for Blender.
HF and happy Blending :D
Duion
Posts: 833
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri Jan 08, 2016 6:57 pm
Is there any advantage? The quad and tris thing is just because you did not uncheck the "triangulate" options on export.
Julius
Posts: 19
Joined: Sun Apr 05, 2015 6:45 pm
by Julius » Sat Jan 09, 2016 10:23 am
Recent (?) improvements (as of version 2.76b) also made the import of .dae files into blender quite bit better, the default Torque soldier seems to import with a functional rig fine now.
Just the animations are still impossible to import as they are in separate files. I even tried to copy&paste the relevant sections of the collada files by hand in a text-editor, but no luck :(

Is there anyone who has a .dae or .fbx etc. that actually includes all the animations etc. in one file?
Duion
Posts: 833
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sat Jan 09, 2016 1:40 pm
Just forget the soldier, it is wasted time. If you want to do characters and animations you should learn how to do it from scratch, otherwise you will never get very far.
Duion
Posts: 833
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Jan 11, 2016 1:49 pm
So far we have not heard of one reason why this exporter is better than the default one.
rlranft
Posts: 298
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Mon Jan 11, 2016 2:53 pm
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Duion
So don't use it. Your opinion is noted.
L3zak
Posts: 5
Joined: Mon Jan 11, 2016 7:09 pm
by L3zak » Mon Jan 11, 2016 7:32 pm
Duion wrote:So far we have not heard of one reason why this exporter is better than the default one.


Multiple animation exporting/importing is much easier with this one. Each animation in blender keep as a different action, when exporting check "export animation" and "all actions". After importing to T3D animations will be separated.
Duion
Posts: 833
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Jan 11, 2016 10:25 pm
Ah OK, that sounds useful. Anyone tested it yet?
L3zak
Posts: 5
Joined: Mon Jan 11, 2016 7:09 pm
by L3zak » Tue Jan 12, 2016 1:29 am
Yes, it works like a charm. Blender:
Image

and:
Image
Steve_Yorkshire
Posts: 207
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Tue Jan 19, 2016 9:58 pm
Nice find @
User avatar
J0linar
:)
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