OpenCOLLADA and Visibility Animation

3rd party tools like asset generators, editors.
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Timmy
Posts: 305
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Tue Aug 18, 2015 2:00 pm
Hi Guys,

I meant to post this some time ago and totally forgot about it.

Here is the source code to compile OpenCOLLADA with 3ds Max to enable Visibility Animation. This can be used for the weapon muzzle flash http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/ShapeBaseImageData.html#Weapon_Muzzle_Flash

Source Code: https://github.com/rextimmy/OpenCOLLADA

I have had troubles getting this to work on Max 2014 but works fine on Max 2015. Any other version is untested.

*Please don't give me credit for the code as i didn't write it, I found it on the web. I am trying to find the original post on-line that contained the small source code change so i can credit the author for his work.
Jason Campbell
Posts: 161
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sun Sep 06, 2015 7:09 am
Wow, I missed this. Thanks for finding this. I'll give it a go.
Jason Campbell
Posts: 161
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Wed Dec 14, 2016 1:28 am
Hey Timmy, any chance you could re-upload this? Thanks
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