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Rally Car and Xbox One Gamepad Example

Posted: Sun Nov 06, 2016 5:45 am
by brittscott


Info
Stuff I had started working on some time ago. I wanted to see if my old xbox keybinds would work with an Xbox One gamepad. The Rally car isn't the greatest and has it's issues. Take this resource as it is and learn from my mistakes. If anyone wants to fix or use this resource, you are more than welcome to.

Download Link:
https://drive.google.com/file/d/0B4K1M7P0W_qbOWxpaERrUE50Mk0/view?usp=sharing

Setup
1. Place "art" and "scripts" folders based on their folder hierarchy. Everything else is either reference or source files.

2. Run Torque3D and open World Editor.

3. Under Scene Tree, click "Library" tab -> click "Scripted" tab
-> click "Vehicles" folder -> click "RallyCar"

4. Exit world editor and walk into car to drive.

Vehicle features:
-headlights
-turn signals
-brake lights
-reverse lights
(These all do work, but are not working as intended.)

Re: Rally Car and Xbox One Gamepad Example

Posted: Sun Nov 06, 2016 10:01 am
by Bloodknight
Vehicle features:
-headlights
-turn signals
-brake lights
-reverse lights
(These all do work, but are not working as intended.)


by not intended you mean when you hit the brakes, the headlights come on so you can see the full horror on the face of the victim late at night?

Re: Rally Car and Xbox One Gamepad Example

Posted: Sun Nov 06, 2016 6:15 pm
by NekoDemon117
Bloodknight wrote:
Vehicle features:
-headlights
-turn signals
-brake lights
-reverse lights
(These all do work, but are not working as intended.)


by not intended you mean when you hit the brakes, the headlights come on so you can see the full horror on the face of the victim late at night?

Oh, deer!

Re: Rally Car and Xbox One Gamepad Example

Posted: Sun Nov 06, 2016 6:18 pm
by brittscott
lol yep that's it.

The car has a random skin on it and sometimes the lights don't show up the best. My way of thinking is going in reverse, it should show the brakes until the car starts moving backwards. Then the reverse lights should light up, but it doesn't currently do that.

Re: Rally Car and Xbox One Gamepad Example

Posted: Mon Nov 07, 2016 8:34 am
by Jason Campbell
Thank you! Very cool.

Re: Rally Car and Xbox One Gamepad Example

Posted: Mon Nov 07, 2016 3:33 pm
by JeffR
Most excellent of works, good sir!

Re: Rally Car and Xbox One Gamepad Example

Posted: Tue Nov 08, 2016 9:10 am
by kent
Sweet! Thanks.

I'm tossing together a kitchen-sink WheeledVehicle resource (close enough to play with, but not quite ready to release). Is it OK if I add this model to it?

@
User avatar
Jason Campbell
: I already snagged your Jeep. Thanks to you as well. :-)

Re: Rally Car and Xbox One Gamepad Example

Posted: Tue Nov 08, 2016 10:19 am
by kent
brittscott wrote:lol yep that's it.

The car has a random skin on it and sometimes the lights don't show up the best. My way of thinking is going in reverse, it should show the brakes until the car starts moving backwards. Then the reverse lights should light up, but it doesn't currently do that.

The reverse lights aren't working because $movementSpeed is a constant. It will always be 1 unless it is changed with setSpeed() (then it will always be whatever you set it to). As it sits, looks like the lights *should* toggle every time the bound button is pressed or released.

It needs a vehicle velocity check so the reverse lights can be activated/deactivated when the velocity switches between positive/negative. But I don't think you can do the check where you are hooking it ( movebackward() should only get called when the key press state changes ). Maybe make a tickable script to manage the lighting toggled in movebackward() when $mvBackwardAction > 0. That might be a sort of dirty way to do it ... but it's the best I can think of right now.

Re: Rally Car and Xbox One Gamepad Example

Posted: Tue Nov 08, 2016 5:23 pm
by brittscott
kent wrote:
brittscott wrote:lol yep that's it.

The car has a random skin on it and sometimes the lights don't show up the best. My way of thinking is going in reverse, it should show the brakes until the car starts moving backwards. Then the reverse lights should light up, but it doesn't currently do that.

The reverse lights aren't working because $movementSpeed is a constant. It will always be 1 unless it is changed with setSpeed() (then it will always be whatever you set it to). As it sits, looks like the lights *should* toggle every time the bound button is pressed or released.

It needs a vehicle velocity check so the reverse lights can be activated/deactivated when the velocity switches between positive/negative. But I don't think you can do the check where you are hooking it ( movebackward() should only get called when the key press state changes ). Maybe make a tickable script to manage the lighting toggled in movebackward() when $mvBackwardAction > 0. That might be a sort of dirty way to do it ... but it's the best I can think of right now.


I assumed there was a way, I just haven't used Torque for so long. I'm not the greatest programmer either. lol This was just something that I had worked on a few years ago. I wanted to throw it out in the chance that it might be use to someone.

Re: Rally Car and Xbox One Gamepad Example

Posted: Tue Nov 08, 2016 5:24 pm
by brittscott
kent wrote:Sweet! Thanks.

I'm tossing together a kitchen-sink WheeledVehicle resource (close enough to play with, but not quite ready to release). Is it OK if I add this model to it?

@
User avatar
Jason Campbell
: I already snagged your Jeep. Thanks to you as well. :-)


Yeah, you can do whatever you want with it.