Thunder's free models thread

Graphical resources like models and images.
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Duion
Posts: 673
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed May 11, 2016 8:31 pm
One more suggestion, I would first focus on building a game, in case you are doing that and test out your assets and fix eventual issues and optimize them.
The sandbag has a 2048x2048 texture for one sandbag, that is far too much, all my sandbag barriers in my game use on single 256x256 texture, which is totally fine.
Of course you should keep a high resolution base texture, but I have a high res version of it, that is only 512x512, which is fine for that as well.
If your models then reach a gameready state sometime later, you can consider uploading them somewhere, like opengameart.org, it will also give you and your eventual game a bit publicity.
thunder
Posts: 61
Joined: Thu Aug 27, 2015 6:13 pm
by thunder » Thu May 12, 2016 12:08 pm
Ok, will stop bothering you with my models.. Np..
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