Impact system

Scripts and code that enhance the gameplay functionality of the engine.
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Gibby
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by Gibby » Thu Mar 05, 2015 8:37 pm
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LukasPJ
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Exactly!!! :twisted:
LukasPJ
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by LukasPJ » Fri Mar 06, 2015 10:07 am
Well for that I'd use a DoTImpact, if you know for how long time the rocket is flying, otherwise just schedule a function that creates a ConeImpact every 200ms or something.
Gibby
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by Gibby » Fri Mar 06, 2015 9:35 pm
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LukasPJ
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Thanks so much! I'll have 'show-off' pics soon!
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