Of course, that makes sense...
In my other game, I use the PhysX3 advanced plugin that Timmy and Andrew were working on... It's great but yes it had a few mods that had to be made to code outside the physx3 folder so it was not as benign as it could be.
I'm looking for any solution that provides good physics on objects, vehicles and players, but lets me add a lot of them to the scene and have them explode this way and that as I see fit, controlled through script. What we have with the PhysX3 plugin is good, but it still chokes out when I try to really push the amount of objects. I thought maybe your work with the RigidShapes may be something I could try to see if I can replicate the functionality I have, just with better performance and less overhead than the PhysX?
Looks great what you have there