Jump to content

How scene is rendered in DOOM and GTA V


Chelaru

Recommended Posts

Some nice articles showing how scenes are rendered in DOOM and GTA V

 

thank you for sharing those links man, I always like everything related to the game engine of Id however I never used. Following you post I would share and recommend a good page related to this.


- Doom3 BFG Documentation

- Doom3 BFG Source Code Review

- Doom3 Source Code Review


BTW this site have a lot of good information and code review of different games go open source.


Source: http://fabiensanglard.net/

Link to comment
Share on other sites

Love that dude's breakdown blogs. They're super informative.


And yeah, Doom's hybrid forward/deferred approach is really interesting. The biggest negatives of deferred rendering is a) translucency handling and high GPU bandwidth costs. Them having most rendering in forward helps deal with both of those limits pretty neatly, without giving up the ability to do post processing effects entirely.


Those id guys be smart, yo.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...