Duion wrote:Janders wrote:Godot 3.0 happened
I'm just guessing but I think he means, it's a big deal. People have been waiting for 3.0 for awhile. It's a great time to be alive, if your a game dev.
chriscalef wrote:I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees.
Been unusually rare here in recent months also due to a rather fun side track I just stepped back from, involving a Raspberry Pi and a bunch of MPU6050 accelerometer/gyroscope chips
Zarosath wrote:well i think i understand what may have been lacking is catering torque3d for its intended audience may be measured. I see and think about torque has been great especially considering the leap in whats expected to be 4.0. I only mean to say that there is much consideration in terms of what may be seen from where code meets the market and to be easily included into the game script and templating elsewhere, for instance what i liked about torque when i'd first purchased it was that it were 'good networking, complete game modding engine' with torquescript. I think you need to drive enthusiasm as for the community in showcasing its ability for content in said manors.
Zarosath wrote:Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.