Blending mode for terrain materials....

Friendly conversations, and everything that doesn't fit into the other forums.
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Mitovo
Posts: 85
Joined: Sun Apr 12, 2015 5:46 pm
by Mitovo » Wed Aug 09, 2017 7:19 pm
Duion wrote:Life is Feudal does not have that good terrains, they are kind of mediocre and the textures as well. The thing with Life is Feudal is, that the Terrain can be modified ingame as well as all the other stuff, therefore you cannot enhance it artistically by hand. If you use baked basetextures for the whole terrain and high res textures you can even achieve much better results than Life is Feudal. Look at BeamNG they have much nicer terrains, but it all depends on scene.


Let no opinion go unchallenged, eh Duion? lol I wasn't claiming they were the "best ever". I didn't say they were better or worse than anything else. I was just saying "I think the terrain materials in LiF look great, so I know that kind of result is possible", relative to the trouble I was having with it in 3.10.

As for the halo thing around texture layers.. yeah it's kinda unsightly. Hopefully that can be somehow addressed.

In the meantime, I think you can do quite a bit with 3 texture layers. Just have to be more "creative" with it.
Duion
Posts: 782
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Aug 09, 2017 9:14 pm
I was just saying that LiF terrains are just average, anyone can do that with T3D, the rest is just other settings and graphical features like ambience light, postFX, shaders etc.

The "halo" thing is not that bad, I easily use around 5-10 layers per map, it is hardly noticeable, so by far not a reason to not use more layers.
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