physic Cloth of PhysX has been removed?

Level design, models, animations, physics, etc.
2 posts Page 1 of 1
Shandy6661
Posts: 12
Joined: Thu Mar 26, 2015 4:30 pm
by Shandy6661 » Wed May 10, 2017 7:25 am
i'm just curious if physic Cloth has been removed from Torque3D? as i cant see any code about physic cloth within the engine source code

thanks :D :D
JeffR
Steering Committee
Steering Committee
Posts: 680
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Mon May 22, 2017 3:34 pm
Sorry for the delay on spotting this.

I'm fairly sure that cloth still works in current, but you do need to enable the PhysX module when compiling the engine in order to utilize the PhysX stuff(same with Bullet) as by default the built-in stock physics are the default. If you do that, then you should have access to the PhysicsCloth(PxCloth, I believe is the specific class) object to use.

If you haven't gotten the PhysX lib set up yet, then you can follow the wiki article here: http://wiki.torque3d.org/coder:physx-setup#toc1 If that's out of date at all, just let me know.
2 posts Page 1 of 1

Who is online

Users browsing this forum: No registered users and 2 guests