osm2torque: OpenStreetMap in Torque3d

Level design, models, animations, physics, etc.
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Joined: Tue Jun 07, 2016 3:49 pm
by dakk » Tue Jun 07, 2016 3:59 pm
Hi all,
this is my first post; I'm making a project (started today) which will allow to create Torque3d levels from OpenStreetMap data. It's just a concept for now, this is a first result:


Planned features:
  • Streets (of different types)
  • Terrain
  • Landuse
  • Buildings
  • Base free assets with buildings, plants and different road materials

The project is opensource, so you can follow the development on github: https://github.com/dakk/osm2torque
Posts: 832
Joined: Sun Feb 08, 2015 1:51 am
by Duion » Tue Jun 07, 2016 9:11 pm
Looks interesting, can't wait to play Deathmatch on real life locations ;)
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Steering Committee
Posts: 755
Joined: Tue Feb 03, 2015 9:49 pm
by JeffR » Wed Jun 08, 2016 7:10 pm
Stuff like this is always nifty. I'm looking forward to progress on this :D
Posts: 333
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Wed Jun 08, 2016 10:42 pm
Glad to see someone else interested in this idea! I've done a fair amount of work in this direction, but haven't had time to finish it yet:

Posts: 6
Joined: Mon Jun 19, 2017 7:28 pm
by bsisko » Wed Sep 06, 2017 4:38 am
How is progress on this project is coming along?
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