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Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sat Apr 30, 2016 2:42 am
by Videoslash
I am trying to export a mod for Blockland, and I tried to do it using DTS, and when I did, when it said it was exporting, it crashed. Even using the cheapo DTS exporter, and not the DTS plus still made it crash.

I have 1.8.5 Beta 1
The model was made in SketchUp 2014
And I am running Windows 7 Ultimate 64-Bit

So would you help me?

Re: Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sat Apr 30, 2016 11:17 am
by thunder
try with the 1.8.4 version, works for me

Re: Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sat Apr 30, 2016 7:39 pm
by Videoslash
I did but it still crashes

Re: Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sun May 01, 2016 9:16 am
by thunder
yes you're right when it comes to rigged stuff.. and if you are able to export it... Torque chrashes...

Re: Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sun May 01, 2016 9:18 am
by thunder
what you could try is to use the Alias fbx 2011 exporter and there write your filename.DAE

should work really

Re: Milkshape 1.8.5 BETA 1 Crashes when I export DTS

Posted: Sat Jul 02, 2016 12:56 am
by Bloodknight
somewhere in the code there exists a 20k ish poly cap per mesh, which roughly translates to a 60k vertex limit, this is an old TGE limitation of a very old DTS format.

What this means in real terms is that the exporter crashes if you have meshes above a certain size, options are either make more meshes by splitting them down, or export using collada (not sure how that works, back when i tested this collada was experimental, in torque terms and many others).

dont know if the chris robertson dts+ exporter has the same limitations, https://github.com/nzchris/ms2dtsExporterPlus or maybe you can hack the exporter to fix it :)