First person legs and body

Level design, models, animations, physics, etc.
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marauder2k9
Posts: 138
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Mon Jun 29, 2015 12:37 am
Has anyone been able to get the first person legs and body to work properly? whenever i enable third person model rendering in first person mode the camera seems to be inside the character and i have tried moving the nodes for eye and cam but it doesn't seem to fix things no matter where i place them. will upload pics in a minute of what i mean
Duion
Posts: 832
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Jun 29, 2015 12:56 am
What you are trying to do is more a workaround and not a good solution for the final product. Even most modern games don't do it that way, so it seems that it is not that easy. I tried it and the biggest problem is yet to come for you, it is to align the arms and the weapon with where it actually shoots, if you need that also later.
What you could try is use the same model but remove the head for first person, so it does not interfere with the camera.
marauder2k9
Posts: 138
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Mon Jun 29, 2015 1:01 am
i was using the stock soldier art for testing purposes, it used to work in 1.1 and 1.0 i think also but for some reason the soldier model doesn't work anymore
Duion
Posts: 832
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Jun 29, 2015 1:55 am
It is just a question of positioning the eye node correctly, but maybe something has changed, I did not test this with the newest version.
Azaezel
Posts: 384
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Mon Jun 29, 2015 2:04 am
Model side, it was swapping the eye and alteye and shiftin the cam position http://i.imgur.com/549qlnC.jpg
marauder2k9
Posts: 138
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Mon Jun 29, 2015 2:18 am
you are 100% correct Azaezel Image

Will take some modelling changes to get it to match up with the fp gun and all that but thats not a problem this was just a test with the soldier model to see if it was going to work at all. I was moving the alteye around and getting nowhere didnt think to change the name lol going to use my own models now :D thanks again

Highest look angle: Image

Lowest look angle Image
Nils
Posts: 160
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Tue Jun 30, 2015 7:44 am
We have it working [here]

T3D's Soldier FP model doesn't include animations below the pelvis (only arms, spine, head etc.) You'll need to create new FP anims for that to make it work properly.
marauder2k9
Posts: 138
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Wed Jul 01, 2015 9:44 pm
this was just to see how the nodes matched up between the two, if at all, and to find out why the camera was being such a pain before, i was never intending to use the soldier model was going to use my own.
marauder2k9
Posts: 138
Joined: Wed Feb 18, 2015 7:36 am
by marauder2k9 » Sun Jul 05, 2015 1:07 pm
to use a valve resource i think im going to make my 1st person body model like this Image

Which is actually going to be the first lod of the third person model that only the client can see
Duion
Posts: 832
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sun Jul 05, 2015 1:47 pm
What about the arms? Are they a separate first person model?
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