Level downloading

Level design, models, animations, physics, etc.
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jamesonj
Posts: 14
Joined: Fri Jun 19, 2015 7:01 pm
by jamesonj » Mon Jun 22, 2015 3:13 am
I'm sure you guys have played Quake 3 or worked with the id Tech 3 engine. Some of the engine features is realtime level/PK3 downloading, from game servers. Is there a similar feature in T3D or another way of sharing content between players?
rlranft
Posts: 298
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Mon Jun 22, 2015 3:18 pm
Not stock. I suggest using HTTPObject to download files. When switching between mission files you can use the cycleMission() function - or use an approach like http://www.garagegames.com/products/tor ... umentation > Scripting > Advanced > Mission Triggers. But you'll have to add the download and placement logic yourself.
buckmaster
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Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Wed Jun 24, 2015 10:33 am
This PR may be of interest.
Azaezel
Posts: 360
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Jun 24, 2015 9:52 pm
Bit more nuanced than that: http://i.imgur.com/WFjgGDr.jpg
What's been busted, is asset sharing, not levels per-se. The data from .mis files gets authoritatively sent from the server. That shot was from killing off all files in a secondary copy of development except for the forest file, and connecting to a hosting normal development. For unique asset sharing, that will need the PR Dan noted, or something like it.
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