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Merging Mack and Fack

Posted: Thu Jan 11, 2018 9:09 pm
by Hyper
Been trying to use MACK in 3.80 all I can get is the T pose. Has anyone merged the MACK character into this or later versions? Any tricks?

Re: Merging Mack and Fack

Posted: Thu Jan 25, 2018 1:01 am
by Johxz
Hi,

I don't know about MACK but I think maybe have something to do with hardware skinning.

Can you give it a test with T3D v3.6.2 and then the same test with T3D v3.6.3?

It should works in v3.6.2.

Re: Merging Mack and Fack

Posted: Fri Jan 26, 2018 2:06 am
by Jason Campbell
I think MACK is compatible with Tork/Gideon/Boombot. Boombots animations are MIT and are in the combined FPS demo zip. The one with Burg, Sector and Death ball Desert. If you could get Brokeass Games Mega Motion pack, that would work to I think.