Sorta reminds me of a bit brighter, less depressing STALKER
The STALKER series are a piece of art and a big inspiration, so that's a compliment
Duion wrote:Is that PBR already? I have the feeling it looks better than the old screenshots, but can't really tell.
There are quite a few updates since the last screenshots. The angle of the Sun object is different in these shots (due to time-of-day), so the blue skylight (custom object) will pop out more with especially the sun at low angels. Further is the postFx color ramp updated with an increased vibrance and slightly cut-off darks to brighten the shadows a bit. (edit
: "increased vibrance" is more or less a changed color balance with a combo of contrast, so not a true vibrance in that sense)
No PBR yet, with around 400 materials it's a pretty time consuming task to make that switch. To make those materials maps look acceptable, a lot of T3D material properties were applied. Every texture had to balanced with the scene and overcome the lack of color depth with especially DXT1 compression.
Also having concerns on the memory load; the scene already using roughly 2GB. Would love to add AO and gloss maps, use a decent color depth and make use of a decent gamma correction, but the biggest concern right now is to have everything keep running at >30fps (while the new standard is becoming 60fps).
With a big bag of money and people to work with I would have certainly made that switch already. So sadly enough, right now DM looks dated like STALKER but luckily a bit "brighter and less depressing" with some "tricks" applied
Nevertheless, a big applause for those who are working hard to make it happen for T3D 3.9