Nice! I like the HUD icons a lot.
Also, resource your minmap code!
The icons show the health system we built (still
mostly in TS btw
) From top to down: blood level, blood sugar level, hydration, stomach content, oxygen saturation level, stamina (as strength/endurance) and physical health (damage level). These icons now work with steps of 25% (images) and (already) pretty well, but will be animated in the near future by using a new developed GUI object.
Timmy had to write a new GUI object for the minimap, to create a circle mask for the rotating map. Due to time limitations is the minimap especially designed for DM and the engine. Though originally T3D, are there a lot
of changes (and much more to come). We will share more of our development with the community in the future but first need to have the time for it, as obviously it will need to work with stock T3D
JeffR wrote:Only complaint I could really level at it is the aliasing issues on the phone lines and stuff.
Yeah that's my issue as well. We are running DM with SMAA and it works great; though not enough edges are handled right now. The power lines are too thin to be recognised and skipped for AA; this is partly an error by the artist (me) really. I had to make the cables much thicker and not getting to close to realism with that, but design it in a way it renders with a better quality. It's on the list to get a makeover real soon. It does look OK in 4k though