Yes I realized I had not updated the F1 help menu with all the controls - d'oh!
That has been done now, I posted an updated release at the same URL, same filename, it has the new help as well as fixes to the items I listed in a post just above.
If you hit F1 now, it will tell you how everything works.
The hold-right-mouse setup is because our game is AFX and uses that so you have mouse cursor control to click on things. We want it this way by default. The way you're suggesting works too, but we did not design it that way.
You can always hit V to toggle freelook and then you would get what you want.
As for the options stuff - I really never cared about that, in fact I'm going to just remove the controls menu from the options screen. People always seem to want to fuss around in there, mess things up, then complain it doesn't work lol. So, I'm going to just remove it. I will leave the Default Bind file editable for people who really need to remap their controls. I'd rather they just played the game and not worry about messing around with options
You are correct about falling through stairway openings and such, we have not bothered to cover up those openings in this version... Takes too long to find them all and they are different in each mission because different decks are loaded for different missions. If people stick to the mission instructions, they won't see any of that. If they go out of their way to find those places, well, then fun for them
If you play the Explore All Decks mission, every stairway should be there and the rest of the decks should load in as you move down.
The F7 and F8, yes I will be taking them out of course - they are there now for just such situations as you required them. Same with the FPS counter. This is a Beta release for you guys to play with, I kind of left those things in there on purpose, they are not bugs lol
ESC key should work fine, like I said don't try to use the menus to remap controls, it probably messed everything up... Has that feature ever worked properly anyways in other Torque games? Seems to me it was always buggy. Better to just give people the default bind file to edit as they please I think.
I do appreciate the constructive feedback on the space cubemap - I never really gave it a serious look but you are correct in that it could be smoother. I will have our art guy take a look.
Baking light maps I have heard from a few people, but I don't think that is easy - our artist knows all about that and says for the way this is setup it is either really really difficult to do, or just is not possible. Something about how the ship model is broken up. I don't know, we'll discuss it again as it is something we do hear a lot. We would love to do anything that would make it look nicer, of course.
He really only works in Milkshape though, finds its the best tool for getting things into Torque smoothly...
So, I don't know what we can do with Milkshape models in terms of light maps, etc? Anyone have specific advice on how to go about that?
Thanks again for the feedback.