
(And btw, does this forum support vimeo/youtube/etc videos directly?)
https://vimeo.com/122503184
In case anyone doesn't have them already from the thread on gg.com, the relevant repos are:
github.com/ChrisCalef/Torque3D/tree/physx3_advanced_WIP
and for the game directory,
github.com/ChrisCalef/physx3_advanced_game
Obviously there are joint limits / stability issues, but the biggest problem is whatever I'm doing wrong with the base node transform. When you move it away from the origin the physics bodies get moved twice as far, or something. It should be a fairly simple fix but I have other work coming up now so I gotta put it down. Suggestions welcome (cough cough, Timmy, cough).

Anyway, that's where it stands for now. Good luck on all your Torque projects!
EDIT: oh yeah, if you should bother to download and play with it, "alt g" is hooked up to give him a vertical impulse, the guy is named $m4 (for michael4) and there is a function called applyImpulseToPart() or aitp() for short, which is used like this:
$m4.aitp(2,"0 0 0","0 0 1500");
where "2" is the bodypart index (going from 0 at the hip to 4 at the head, and then arms and then legs), "0 0 0" is the origin of the force relative to the bodypart origin, and "0 0 1500" is the force vector.