Rogue Mission

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Jason Campbell
Posts: 221
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Tue Jan 09, 2018 4:04 pm
Hey, just wanted to show what I've been working on. I registered the game over at indieDB. I'm very serious about completing this game.

My original idea was to have RPG elements. Basically a spy RPG with episodes/modules, in which you save your character at completion to play in the next.

The scope will most likely change a bit, as well as the story. I just wanted to get it up before someone took the name. Surprised the name wasn't taken.

http://www.indiedb.com/games/rogue-mission


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Duion
Posts: 914
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Jan 09, 2018 10:23 pm
Did you make the art?
Jason Campbell
Posts: 221
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Wed Jan 10, 2018 1:38 am
Some of it. All the buildings that you can enter were made by me. Well except there is a couple castles made by Arteria 3D, which I have a lifetime subscription to. I also tracked down Todd Pickens and he was super helpful in packaging up his fps environment kit and selling it for the same price as from GG, same EULA too. Todd's awesome and his artwork really works well with mine. The characters are modified makehumans. Oh, I did some of the most used textures but thanks be to CG textures. I am also using Bryce's weapons that came with his TAIK. The sheer amount of work that he put into his tactical AI kit is astounding and it is criminal that it hasn't been used in a game yet. Is it AAA? No but I think it is coming along well. I'm going to have full credits in the game, when I finish, if that's what your worried about.
bsisko
Posts: 7
Joined: Mon Jun 19, 2017 7:28 pm
by bsisko » Wed Jan 10, 2018 2:52 am
Impressive, as the spy genre is my 4th favorite type of game around, the market can't get enough of them. When you complete this game, I am definitely going to pick it up.
I still can't get past the computer terminal in Alpha Protocol and that is only at the beginning of the game. the only other spy games I have are the Syphon Filter games on the PSP, Perfect Dark for the Xbox One, and James Bond Legends for the WiiU.
Jason Campbell
Posts: 221
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Wed Jan 10, 2018 4:33 am
Cool, I do think the spy genre is underused and I'm glad it's peaking your interest. My inspiration is an old pen and paper RPG called Top Secret. Torque is great to work with but performance is always a constant battle. Really trying to stay above 60fps on this.
Johxz
Posts: 431
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Wed Jan 10, 2018 5:09 pm
Cool! you are doing your game Jason 8-) I'm glad.

you helped me a lot back in the days when I was starting :lol: I'm happy to still see you here bro
chriscalef
Posts: 347
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Wed Jan 10, 2018 8:41 pm
Top Secret FTW! That game was awesome.
Chelaru
Posts: 190
Joined: Wed Jul 01, 2015 10:33 am
by Chelaru » Thu Jan 11, 2018 12:16 pm
Nice! When can we expect a video or demo?
LoLJester
Posts: 51
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Thu Jan 11, 2018 11:41 pm
Looks promising. Best of luck!
Jason Campbell
Posts: 221
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sat Jan 13, 2018 1:07 am
Thanks, everybody! I was going to have a video right up but now I have to do some reworking. I think it is going to help with the visuals. I really want to be able to add small details and maintain a good frame rate.
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