The binaries and package file is the same is that right, no package?
We're also looking at possible C# support, based on Lukas's fine work.
Azaezel wrote:@LukasPJ: That was kinda the main point behind the mass-convert https://github.com/GarageGames/Torque3D/pull/887. To give a more straightforward set of hooks to play off of, wasn't it?
Hebblewhite wrote:Hi Guys,
After porting some projects over to v3.9 I notice that there seems to be an issue with real time shadows. They just don't seem to render correctly. Is there a known issue in this regard ?