Closing in on 3.9

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andrewmac
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by andrewmac » Wed Jun 08, 2016 4:15 pm
rlranft wrote:
LukasPJ wrote:Actually it seems like what @
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flysouth
is discussing, is exactly what @
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andrewmac
implemented in Torque6! Since the code-bases are sort-of-similar, it might be possible to use some of the same code for plugins in Torque3D.

Yeah, was thinking that myself - but wasn't entirely sure. Maybe he'll chime in on it.


The theory could be reused but the actual code can't. The plugin system is obviously very specific to Torque 6, but yes, it functions pretty much exactly as its being described here.
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