Torque 3D 3.8 Released

40 posts Page 4 of 4
JeffR
Steering Committee
Steering Committee
Posts: 742
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Sun Nov 01, 2015 3:21 am
Generated it via cmake
JeffR
Steering Committee
Steering Committee
Posts: 742
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Mon Nov 02, 2015 6:39 pm
So, given how weird git can be, you guys may not be familiar with an easy way to pull and test PRs.

As such, I've started a new wiki page and added an instruction set for utilizing TortiseGit for pulling down PRs, here.

Anyone that's familiar with other methods or tools is encouraged to add onto that page with a new section.

Like the page says, the more people we get testing on the PRs, the more assured we can be that they work properly and don't introduce any new issues.
Shandy6661
Posts: 13
Joined: Thu Mar 26, 2015 4:30 pm
by Shandy6661 » Sun Nov 29, 2015 5:29 am
Dont firget about cutscene editor pppfffttt
Bishop
Posts: 3
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Wed Dec 09, 2015 3:25 am
Hi all,I'm new here, I want to say I love the Torque 3d and big thanks for a great job!!
I look forward to my adventures and creations with Torque
JeffR
Steering Committee
Steering Committee
Posts: 742
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Dec 09, 2015 3:32 am
Glad to have you here :)
Bishop
Posts: 3
Joined: Wed Dec 09, 2015 2:30 am
by Bishop » Wed Dec 09, 2015 1:24 pm
JeffR wrote:Glad to have you here :)


Thank you very much JeffR!!
I'm happy that I can be here with excellent community!
Online chriscalef
Posts: 332
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Wed Dec 09, 2015 7:59 pm
So hey, I'm working today and didn't have time to test it extensively, but when I updated to 3.8 I got a weird lighting effect. In a level with a sun object and a grass object, the grass as well as other transparencies flickered really bad. When I removed the sun and replaced it with a point light went away. I haven't had time to verify this in a stock build though, so odds are high it's something local, but I thought I'd mention it in case anyone else sees it.
JeffR
Steering Committee
Steering Committee
Posts: 742
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Thu Dec 10, 2015 6:31 am
Regular Sun, or Scatter sky?
Online chriscalef
Posts: 332
Joined: Mon Feb 09, 2015 7:48 pm
by chriscalef » Thu Dec 10, 2015 7:33 pm
Regular sun, here's the specifics I was using:

Code: Select all

   new Sun(theSun) {
      azimuth = "125";
      elevation = "70";
      color = "0.968628 0.901961 0.901961 1";
      ambient = "0.078431 0.113725 0.156863 1";
      brightness = "1.0";
      castShadows = "1";
      coronaEnabled = "1";
      coronaScale = "0.5";
      coronaTint = "1 1 1 1";
      coronaUseLightColor = "1";
      flareScale = "1";
      attenuationRatio = "0 1 1";
      shadowType = "PSSM";
      texSize = "1024";
      overDarkFactor = "3000 1500 750 250";
      shadowDistance = "200";
      shadowSoftness = "0.25";
      numSplits = "4";
      logWeight = "0.9";
      fadeStartDistance = "0";
      lastSplitTerrainOnly = "0";
      representedInLightmap = "0";
      shadowDarkenColor = "0 0 0 -1";
      includeLightmappedGeometryInShadow = "0";
      position = "0 0 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      canSave = "1";
      canSaveDynamicFields = "1";
         bias = "0.1";
         Blur = "1";
         enabled = "1";
         height = "1024";
         lightBleedFactor = "0.8";
         minVariance = "0";
         pointShadowType = "PointShadowType_Paraboloid";
         shadowBox = "-100 -100 -100 100 100 100";
         splitFadeDistances = "1 1 1 1";
         width = "3072";
   };


Observed behavior was fast and irregular flickering, which oddly enough stopped when the camera was facing due south (minus Y). Facing any other direction, both the grass and the transparent windows in my helicopter flickered at the same rate. I'll try to reproduce it on a stock build and poke around at it some more this weekend.
practicing01
Posts: 31
Joined: Sat Apr 11, 2015 8:05 pm
by practicing01 » Sun Feb 14, 2016 11:02 pm
https://github.com/practicing01/Torque3 ... g.cpp#L209

For me, a lot of the gui elements for the dialogs don't show. I get the most important one though, the address bar. With that you can navigate and input the file name.
40 posts Page 4 of 4

Who is online

Users browsing this forum: No registered users and 1 guest