Torque 3D 3.7 released

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buckmaster
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by buckmaster » Tue Jul 14, 2015 1:23 am
Duion
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by Duion » Tue Jul 14, 2015 3:13 am
So technically you did not release 3.7 yet ;)
triggerfish
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by triggerfish » Tue Jul 14, 2015 3:35 am
Sorry for being a pain, but have you guys had a chance to look at my console log that I posted a few comments back? I know you guys are busy, but I have a fairly common Linux distro, and I could not seem to get T3D to run properly on my system.

Thanks for all you guys do!
Azaezel
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by Azaezel » Tue Jul 14, 2015 3:42 am
triggerfish wrote:Sorry for being a pain, but have you guys had a chance to look at my console log that I posted a few comments back? I know you guys are busy, but I have a fairly common Linux distro, and I could not seem to get T3D to run properly on my system.

Thanks for all you guys do!


Sorry https://github.com/GarageGames/Torque3D/issues/1335 issue was reported already. Thought that was you given the timing.

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buckmaster
: When's 3.7.1/3.8 slated?
buckmaster
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by buckmaster » Tue Jul 14, 2015 4:59 am
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triggerfish
I looked, but I have no idea what to do about it :(. There are a couple of OpenGL related issues open at the moment; one of them might be related. Otherwise, it looks like your version should be supported :/

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Azaezel
3.8 is supposed to be the end of this month. It's tight but I'd like to push for that given how long 3.7 went over. Also Thomas convinced us to drop the .z releases, so we're powering straight ahead. I think at the end of the month we might just push back outstanding issues, do comprehensive testing, drop it and move on. As long as we have useful stuff in it.
Dwarf King
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by Dwarf King » Wed Jul 15, 2015 4:53 am
First I would like to thank you for all the work you have put into the engine and then I would like to ask a few questions.

I can see that DirectX 11 is on the roadmap under middle term.

Do the Steering Community has any plans for dealing with DirectX 11 this year?

Or will that be schedule for later on?

Or will it be dropped and OpenGL takes over?

I ask this as DirectX 11 is now more or less mainstream for hardware vendors now.

Sorry if I ask something you might have answered elsewhere.

Edit:

I removed the word port as that has really already been done by Anis and some others, also I meant dealing with a more solid framework as such.
Chelaru
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by Chelaru » Thu Jul 16, 2015 2:42 pm
I think that they want to add at the same time dx11 or dx12 , PBR, and LPV.
triggerfish
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by triggerfish » Thu Aug 06, 2015 12:29 pm
buckmaster wrote:@triggerfish I looked, but I have no idea what to do about it :(. There are a couple of OpenGL related issues open at the moment; one of them might be related. Otherwise, it looks like your version should be supported :/


Thanks for checking buckmaster.

Could you tell me exactly what version/distro, and the computer specs, for the machine where you have T3D running successfully? I spent some time yesterday playing around with T3D on my Windows machine. I absolutely love T3D, but I really want to stay in Linux exclusively.

Thanks!
buckmaster
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by buckmaster » Fri Aug 07, 2015 2:13 am
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triggerfish
I'll get you that info when I get home today!
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