Speed up the animations ingame

There are no stupid questions, just stupid answers.
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oXYnary
Posts: 7
Joined: Fri Feb 20, 2015 11:08 pm
by oXYnary » Tue Mar 07, 2017 9:01 am
the1skorpion wrote:Hello Torque community!

I´m very new to Torque so I was just wondering how one can speed up the animations. For example let´s say that I have a running animation that´s 30 frames long. Torque is going to play it in 24fps if I´m not mistaking, but that looks incredibly slow ingame. So yeah how can I go about to speed the animation up. Thank you so much in advance

Cheers,
-Patrick



I'm not quite sure that's correct. I always export at 30fps (want to do 60 for final if possible for smooth animation). My time synchs in game with same frame count...
at least I think it is?!
Duion, has anyone figured a conversion method to change the player class speed entries into real world measurements? Its input matches nothing, so its trial and error to match (at default scale).
Duion
Posts: 649
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Tue Mar 07, 2017 9:51 am
Everything already done:
https://github.com/Duion/Uebergame/blob ... #L745-L758
of course it matches real world scales, Torque is metric. #torquemasterrace
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