jjkarau Posted July 21, 2016 Share Posted July 21, 2016 Hey there folks,I've been around using Torque3D and its predecessors for a good 6 years here (I'm the guy behind Shadow Sovereignty which you've probably seen here on the forums the past year), and I've run into something with 3.9 I've never seen before.Isn't that odd? No errors, no popups, just looks like that.I still have 3.8, no issues of that kind. It's the same between DX9 and DX11, OpenGL only shows black.Any suggestions on something to check?Thanks!Jonah Quote Link to comment Share on other sites More sharing options...
NekoDemon117 Posted July 21, 2016 Share Posted July 21, 2016 That's weird. It looks like bad rendering. I don't have that problem, and I am using 3.9 Release. Neither the full version that I compiled myself from source or the binary download from the wiki show this problem.Do you have the Release version of 3.9 or Dev Branch? What is your hardware?This is what I get in 3.9:http://i914.photobucket.com/albums/ac349/ChrisLong333/screenshot_001-00000.png Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 I am using the release version of 3.9, specifically the binary, not compiled myself. As for hardware, Intel HD Graphics 4000 with an Intel Core i7 @ 2.4GHz and 8GB of RAM. Graphics isn't much but it runs everything I need to do well, even Skyrim at 22fps on decent settings. And it shouldn't be a GPU issue if only 3.9 is giving this error, -none- of my other programs except Fallout 4 cause issues, FO4 being a driver crash ... but that's to be expected with this system.What gets me most is there are no error files or anything of any sort showing up from this going on and system diagnostics that I've run show nothing.EDIT: I've also noticed that every level shows duplicates in the main menu for 3.9. Dunno if it's related.EDIT2: Trying to close 3.9 -does- end up with a non-responding and force closing every time. Not the case for 3.8.EDIT3: It may have been a corrupt download, looking closely I noticed the zip I downloaded the first time is 1MB too small from what it's supposed to be. I'll try a fresh download and unzipping. Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 Okay, definitely have no idea how ... could be my ISP who has always had issues, but my initial download corrupted somehow. I just downloaded fresh and started it up, all seems to be normal! :)I apologize for taking up a forum posting with this, but I've never seen corruption do that before, it's always either broke a program entirely or threw errors for me, lolEDIT: Ugh okay ... seems to be an issue if you rename the Torque3D-3.9-WinBinaries folder that 3.9 lies in.EDIT2: Or not ... when I extract to a folder on my desktop, all is well. As soon as I move it, it breaks. Quote Link to comment Share on other sites More sharing options...
NekoDemon117 Posted July 21, 2016 Share Posted July 21, 2016 I'm having none of these problems. On the binary version, I extracted the contents out of the Torque3d-3.9-WinBinaries zip folder into a brand new folder I named Torque3D-3.9-bin with no problems. I even did it across disks.I use 7-zip to extract zip files, not the default windows zip program. Maybe you could try that? Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 I actually use WinRAR, not the built-in zip program. I really hope it's not that, because then well money not well spent lolUPDATE: Okay so changing which program I extract with does not help. Something is getting corrupted for some reason and I can't figure out what. I did also try without antivirus running, and downloaded without firewall, no avail. Quote Link to comment Share on other sites More sharing options...
NekoDemon117 Posted July 21, 2016 Share Posted July 21, 2016 I started moving mine all over the place to see if I could get it to break and it won't. I even moved it back to my SSD from my WD Black. I even copied it to my 6-year-old 1TB Caviar Green WD10EARS, and it loads more slowly, but otherwise works the same. Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 Okay running with the debug bat file I'm seeing lots of "invalid URI" and "no cached ... found" stuff. Ideas?I'll dig through it some more and try to actually find specifics. Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 21, 2016 Share Posted July 21, 2016 This is a problem introduced with deferred shading, the mac port suffers the same problem. I am looking into this tomorrow as i have an old PC with the same family Intel GPU. If anyone else having this issue, can you please post your console log so i can see driver versions with OpenGL. Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 Interesting. You get the same result on Mac as my screenshot?I say interesting because using OpenGL I get nothing but a black screen, it's with DirectX 9 and 11 that give this weirdness.I'll try running it once and grabbing the console for you. Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 21, 2016 Share Posted July 21, 2016 I'm talking about OpenGL and the black screen ;) Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 Ahhhhhh okay, just wanted to make sure. :) Hey, if you can figure out OpenGL all the better ... I'm mostly focusing on Linux deployment anyway lol Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 21, 2016 Share Posted July 21, 2016 I just don't have an Intel mac to fix the problem but if it's reproducible on windows with the Intel card i can fix it. I'll check out the dx side while i'm at it. Quote Link to comment Share on other sites More sharing options...
JeffR Posted July 21, 2016 Share Posted July 21, 2016 @jjkarauYou said if you extract to a folder on the desktop is fine, but if you move it, it breaks.What happens if you extract straight into a different directory? Like, say C:/gamedev/testing or whatever? Does that also work? Or only if it's on the desktop? Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 @JeffRIt would appear if I extract straight to a new directory it works as intended. Renaming that directory or its parent directories or moving it breaks the program. Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 21, 2016 Share Posted July 21, 2016 Is OpenGL still rendering black no matter what? Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 21, 2016 Author Share Posted July 21, 2016 Oh my gosh no, now even the OpenGL works. It must be something to do with stuff breaking as it gets moved. Quote Link to comment Share on other sites More sharing options...
Johxz Posted July 22, 2016 Share Posted July 22, 2016 I copied my build folder from "cleanT3D" to "cleanT3D - Copy", them I open the game and test Dx9 and OpenGL, just work.Download and do it again, from options/graphics, change Dx9, Dx11, or OpenGL.... https://drive.google.com/file/d/0B9GUwtDHCp_eQXc0RWxlbks1ZU0 Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 22, 2016 Share Posted July 22, 2016 I tried all sorts of combinations of extracting it, running it, moving the folder to different hard drives, renaming the folder and could never reproduce the issues. Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 22, 2016 Author Share Posted July 22, 2016 Hm. I'll go ahead and reproduce the issue again in what I've experienced and pop a log up here. It may be a weird once-in-a-lifetime thing but having it on record would be good just in case.I'll also try Johxz's suggestion after that. Quote Link to comment Share on other sites More sharing options...
deathbravo Posted July 22, 2016 Share Posted July 22, 2016 I downloaded Johxz's bin, and D3D9 runs properly. Renamed folder doesn't break it.D3D11 prompt 'failed to set a light manager' at start then crashed.OpenGL shows nothing and crash directly.But they are not issues since I am using a obsoleted low end laptop with I5-2520, Intel HD3000 and Win7 64bit. It support only D3D9. Quote Link to comment Share on other sites More sharing options...
jjkarau Posted July 22, 2016 Author Share Posted July 22, 2016 Johxz's bin works really nice for me so far. Not only does moving it not break it, but DirectX 9, 11, and OpenGL all work gloriously without any issues. The only possible issue with that bin is that in the editor i cannot move in character views (1st or 3rd). But I doubt that's related. Quote Link to comment Share on other sites More sharing options...
deathbravo Posted July 22, 2016 Share Posted July 22, 2016 Then I downloaded the git release.runs properly and renaming didn't break it. D3D9. Quote Link to comment Share on other sites More sharing options...
Timmy Posted July 22, 2016 Share Posted July 22, 2016 Which download is it causing people these troubles? The official one from here? http://wiki.torque3d.org/main:downloads Quote Link to comment Share on other sites More sharing options...
Johxz Posted July 22, 2016 Share Posted July 22, 2016 The only possible issue with that bin is that in the editor i cannot move in character views (1st or 3rd). Because it have bullet physics enable, forgot to mention that :lol: To move the player you need to click from the menu on physics them start. That mean that bullet physics is working as suppose to be ;) http://i.imgur.com/RAqoOd6.pngThat was a clean T3D v3.9 that have enable Dx9, Dx11, OpenGL and Bullet. So you tested all that and it's working ;) Quote Link to comment Share on other sites More sharing options...
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