Tutorial: How to compile the new version of Torque3D v3.9
- 1) How to compile the new version of Torque3D Game Engine v3.9
https://youtu.be/uh0EFeh-Fyk
- 2) OpenGL and DirecX 11 - How to compile Torque3D Game Engine v3.9
https://youtu.be/09h72R4wm9Y
- 3) Bullet Physics - How to compile Torque3D Game Engine v3.9
https://youtu.be/3xTLFtU0ijQ
To compile you need:
- https://cmake.org/ (Min version 2.8.12 / Max version 3.6.2)
- https://www.visualstudio.com/downloads/download-visual-studio-vs - Visual Studio 2015
- https://www.microsoft.com/en-us/download/details.aspx?id=6812 - DirectX Software Development Kit - DXSDK_Jun10.exe (572 MB)
To play you need:
- https://www.microsoft.com/en-us/download/details.aspx?id=8109 - DirectX End-User Runtimes (June 2010) - directx_Jun2010_redist.exe (95.6 MB) *
* You don't need this if you are using OpenGL or DirectX 11
Official repo: https://github.com/GarageGames/Torque3D
Two main branches:
- master with stable releases.
- development with last update of features. Very stable some bugs.
Don't want to compile... want just start playing around???
You can download the latest binary from here:
- http://forums.torque3d.org/viewtopic.php?f=2&t=665 (Compiled by me, latest dev version)
- https://github.com/GarageGames/Torque3D/releases
Tested with the last commits on Jul 9, 2016 - 03a3d7