Andrey_Nevacode Posted December 22, 2015 Share Posted December 22, 2015 I successfully compiled Torque3D with Bullet Library, but in the game i can pass through vehicle and rigid shapes. Quote Link to comment Share on other sites More sharing options...
Duion Posted December 22, 2015 Share Posted December 22, 2015 Yes, because it is broken. Quote Link to comment Share on other sites More sharing options...
Andrey_Nevacode Posted December 23, 2015 Author Share Posted December 23, 2015 OK. I hope we will have a solution for bullet in future. Quote Link to comment Share on other sites More sharing options...
Timmy Posted December 23, 2015 Share Posted December 23, 2015 This branch is a little old now but it shows how to enable basic physics interaction with vehicles https://github.com/rextimmy/Torque3D/tree/physx3_advanced works with bullet and physx. It will work the latest t3d physics (they are unchanged since i created that branch) Quote Link to comment Share on other sites More sharing options...
saindd Posted December 23, 2015 Share Posted December 23, 2015 Have you considered making a PR? Quote Link to comment Share on other sites More sharing options...
Timmy Posted December 23, 2015 Share Posted December 23, 2015 Have you considered making a PR? Between DeadlyMatter, D3D11 branch and physx3 cmake stuff i just haven't found the time ;) . I will PR it all some day lol Quote Link to comment Share on other sites More sharing options...
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