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[Help] Problem


GoldNotch

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Is Debug build.


Is console.log

 

//-------------------------- 12/5/2015 -- 18:43:03 -----
Warning: forcing the Torque profiler thread to run only on cpu 1.
Processor Init:
   AMD Phenom, ~4.02 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   HT detected
   MP detected [4 cores, 8 logical, 1 physical]
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.
 
Done
GFX Init:
   Direct 3D (version 9.x) device found
   Null device found
   OpenGL device found
 
DebugDrawer Enabled!
Executing core/parseArgs.cs.
--------- Loading DIRS ---------
Executing levels/main.cs.
Executing art/main.cs.
Executing scripts/main.cs.
Executing core/main.cs.
Executing tools/main.cs.
 
--------- Parsing Arguments ---------
Executing scripts/client/defaults.cs.
Executing core/scripts/client/defaults.cs.
Executing scripts/client/prefs.cs.
Executing scripts/server/defaults.cs.
Executing core/scripts/server/defaults.cs.
Executing scripts/server/prefs.cs.
Executing core/scripts/client/core.cs.
Executing core/scripts/client/audio.cs.
Executing core/scripts/client/canvas.cs.
Executing core/scripts/client/cursor.cs.
Executing core/scripts/client/persistenceManagerTest.cs.
Executing core/art/gui/profiles.cs.
Executing core/scripts/gui/cursors.cs.
Executing core/scripts/client/audioEnvironments.cs.
Executing core/scripts/client/audioDescriptions.cs.
Executing core/scripts/client/audioStates.cs.
Executing core/scripts/client/audioAmbiences.cs.
Executing core/scripts/client/oculusVR.cs.
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: AMD Radeon R9 200 / HD 7900 Series OpenGL []
Device created, setting adapter and enumerating modes
Initializing GFXCardProfiler (GL3.2)
   o Chipset : 'ATI Technologies Inc.'
   o Card    : 'AMD Radeon R9 200 / HD 7900 Series'
   o Version : '3.2.13416 Core Profile/Debug Context 15.300.1025.0'
   o VRAM    : 0 MB
   - Scanning card capabilities...
GFXCardProfiler (GL3.2) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (GL3.2) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (GL3.2) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppVertexBufferObject' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRenderTexture' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppRTBlit' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFloatTexture' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppAnisotropic' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::suppFragmentShader' to 1.
GFXCardProfiler (GL3.2) - Setting capability 'GL::APPLE::suppFence' to 0.
GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.2) - Setting capability 'GL::Workaround::noManualMips' to 0.
   - Loading card profiles...
      - No card profile core/profile/GL32.cs exists
      - No card profile core/profile/GL32.ATITechnologiesInc.cs exists
      - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.cs exists
      - No card profile core/profile/GL32.ATITechnologiesInc.AMDRadeonR9200HD7900Series.3213416CoreProfileDebugContext1530010250.cs exists
Executing core/art/gui/console.gui.
Executing core/art/gui/consoleVarDlg.gui.
Executing core/art/gui/netGraphGui.gui.
Executing core/scripts/gui/help.cs.
Executing core/scripts/client/screenshot.cs.
Executing core/scripts/client/scriptDoc.cs.
Executing core/scripts/client/helperfuncs.cs.
Executing core/scripts/client/commands.cs.
Executing core/scripts/client/devHelpers.cs.
Executing core/scripts/client/metrics.cs.
Executing core/art/gui/FrameOverlayGui.gui.
Executing core/scripts/client/recordings.cs.
Executing core/scripts/client/centerPrint.cs.
Executing core/art/materials.cs.
Executing core/art/grids/materials.cs.
Executing core/art/shapes/materials.cs.
Executing core/art/skies/blank/materials.cs.
Executing core/scripts/client/materials.cs.
Executing core/scripts/client/commonMaterialData.cs.
Executing core/scripts/client/shaders.cs.
Executing core/scripts/client/materials.cs.
Executing core/scripts/client/terrainBlock.cs.
Executing core/scripts/client/water.cs.
Executing core/scripts/client/imposter.cs.
Executing core/scripts/client/scatterSky.cs.
Executing core/scripts/client/clouds.cs.
Executing core/scripts/client/postFx.cs.
Executing core/scripts/client/postFx/caustics.cs.
Executing core/scripts/client/postFx/chromaticLens.cs.
Executing core/scripts/client/postFx/default.postfxpreset.cs.
Executing core/scripts/client/postFx/dof.cs.
Executing core/scripts/client/postFx/edgeAA.cs.
Executing core/scripts/client/postFx/flash.cs.
Executing core/scripts/client/postFx/fog.cs.
Executing core/scripts/client/postFx/fxaa.cs.
Executing core/scripts/client/postFx/GammaPostFX.cs.
Executing core/scripts/client/postFx/glow.cs.
Executing core/scripts/client/postFx/hdr.cs.
Executing core/scripts/client/postFx/lightRay.cs.
Executing core/scripts/client/postFx/MLAA.cs.
Executing core/scripts/client/postFx/MotionBlurFx.cs.
Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
Executing core/scripts/client/postFx/postFxManager.gui.cs.
Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
Executing core/scripts/client/postFx/postFxManager.persistance.cs.
Executing core/scripts/client/postFx/ssao.cs.
Executing core/scripts/client/postFx/turbulence.cs.
Executing core/scripts/client/postFx/vignette.cs.
Executing core/scripts/client/postFx/postFXManager.gui.
Executing core/scripts/client/postFx/postFxManager.gui.cs.
Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
Executing core/scripts/client/postFx/postFxManager.persistance.cs.
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
Executing core/scripts/client/postFx/default.postfxpreset.cs.
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
Executing core/scripts/client/client.cs.
Executing core/scripts/server/server.cs.
Executing core/scripts/gui/guiTreeViewCtrl.cs.
Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
 % - Initialized Core
 
--------- Initializing Directory: scripts ---------
Executing scripts/client/init.cs.
Executing scripts/server/init.cs.
sfxStartup...
SFXSystem::createDevice - created XAudio device 'Динамики (Устройство с поддержкой High Definition Audio)'
   Provider: XAudio
   Device: Динамики (Устройство с поддержкой High Definition Audio)
   Hardware: No
   Buffers: 16
 
--------- Initializing Liceum2: Server Scripts ---------
Executing core/scripts/server/audio.cs.
Executing core/scripts/server/message.cs.
Executing core/scripts/server/commands.cs.
Executing core/scripts/server/levelInfo.cs.
Executing core/scripts/server/missionLoad.cs.
Executing core/scripts/server/missionDownload.cs.
Executing core/scripts/server/clientConnection.cs.
Executing core/scripts/server/kickban.cs.
Executing core/scripts/server/game.cs.
Executing core/scripts/server/spawn.cs.
Executing core/scripts/server/camera.cs.
Executing core/scripts/server/centerPrint.cs.
Executing scripts/server/commands.cs.
Executing scripts/server/game.cs.
 
--------- Initializing Liceum2: Client Scripts ---------
Executing art/gui/defaultGameProfiles.cs.
Executing art/gui/customProfiles.cs.
Executing core/scripts/client/message.cs.
Executing core/scripts/client/mission.cs.
Executing core/scripts/client/missionDownload.cs.
Executing core/scripts/client/actionMap.cs.
Executing core/scripts/client/renderManager.cs.
Executing core/scripts/client/lighting.cs.
 
--------- Initializing Lighting Systems ---------
Executing core/scripts/client/lighting/advanced/init.cs.
Executing core/scripts/client/lighting/advanced/shaders.cs.
Executing core/scripts/client/lighting/advanced/lightViz.cs.
Executing core/scripts/client/lighting/advanced/shadowViz.cs.
Executing core/scripts/client/lighting/advanced/shadowViz.gui.
Executing core/scripts/client/lighting/basic/init.cs.
Executing core/scripts/client/lighting/basic/shadowFilter.cs.
Executing core/scripts/client/lighting/shadowMaps/init.cs.
Using Advanced Lighting
 
 
--------------
Attempting to set resolution to "1280 720 false 32 60 4"
Accepted Mode: 
--Resolution : 1280 720
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 4
--------------
Executing art/gui/playGui.gui.
Executing art/gui/chatHud.gui.
Executing art/gui/playerList.gui.
Executing art/gui/hudlessGui.gui.
Executing art/gui/mainMenuGui.gui.
Executing art/gui/joinServerDlg.gui.
Executing art/gui/endGameGui.gui.
Executing art/gui/StartupGui.gui.
Executing art/gui/chooseLevelDlg.gui.
Executing art/gui/loadingGui.gui.
Executing art/gui/optionsDlg.gui.
Executing art/gui/remapDlg.gui.
Executing scripts/client/playerList.cs.
Executing scripts/client/chatHud.cs.
Executing scripts/client/messageHud.cs.
Executing scripts/gui/playGui.cs.
Executing scripts/gui/startupGui.cs.
Executing scripts/gui/chooseLevelDlg.cs.
Executing scripts/gui/loadingGui.cs.
Executing scripts/gui/optionsDlg.cs.
Executing scripts/client/client.cs.
Executing scripts/client/game.cs.
Executing scripts/client/missionDownload.cs.
Executing scripts/client/serverConnection.cs.
Executing scripts/client/shaders.cs.
Executing scripts/client/default.bind.cs.

 


P.S. This mistake arises sometimes. Sometimes everything is started normally, and sometimes this mistake

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