Torsion worth it?

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Torsion worth it?

saindd
Posts: 220
Joined: Wed Apr 15, 2015 3:20 am
Is Torsion worth the money? Is it still supported? Is there a better alternative for T3D programming, with support for debugging?

Re: Torsion worth it?

LukasPJ
Posts: 344
Joined: Tue Feb 03, 2015 7:25 pm

It's not supported, and haven't been updated for a while. I think it's worth the money if you are gonna do a lot of TorqueScripting, but you can live without it.

There are some alternatives here but afaik, Torsion is still the best option for scripting.

Re: Torsion worth it?

saindd
Posts: 220
Joined: Wed Apr 15, 2015 3:20 am
I have noticed that you developed TorqueSense. Do you intend to add debugging?

Re: Torsion worth it?

Johxz
Posts: 404
Joined: Sat Feb 07, 2015 11:37 pm
Ron Kapaun wrote:Gotta chime in on this since I have been using Torque Dev for YEARS. Never bought torsion, or any other scripting tool for T3D (or torque anything for that matter). I whole heartedly LOVE the idea of Torque Dev.

Re: Torsion worth it?

LukasPJ
Posts: 344
Joined: Tue Feb 03, 2015 7:25 pm

@
saindd
not in any foreseeable future, I was planning to, but I haven't worked on it for a while, and now I'm working with C# so I don't have a use for it atm

But yeah, try out TorqueDev, it's open source too.

Re: Torsion worth it?

buckmaster
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
Vim all the way!

Re: Torsion worth it?

Johxz
Posts: 404
Joined: Sat Feb 07, 2015 11:37 pm
Emacs FTW!

Of course it have a command to game develop with T3D

M-x package-refresh-contents
M-x package-list-packages
C-s torque3d [enter] [i] [x]
Install package torque3d'? (yes or no) [yes]

M-x torque3d-mode

Re: Torsion worth it?

chriscalef
Posts: 328
Joined: Mon Feb 09, 2015 7:48 pm
WAAAT??

There's a TorqueScript package for Emacs??? But of course there is. Will be trying that out, thanks for the tip!

Re: Torsion worth it?

Johxz
Posts: 404
Joined: Sat Feb 07, 2015 11:37 pm
chriscalef wrote:WAAAT??

There's a TorqueScript package for Emacs??? But of course there is. Will be trying that out, thanks for the tip!

I was kidding sorry! https://xkcd.com/378/ did not know that someone used Emacs here good to know!

Anyway... if you really want to use Emacs you can. TorqueScript work very well with C# mode.

You can have a IDE with Emacs. Download the last version of Emacs, Install prelude http://batsov.com/prelude/

Then I recommend to install this for a IDE. My personal opinion, I used this for C++ programming on Linux.

M-x package-install RETyasnippetauto-completeauto-complete-c-headersmultiple-cursors ecb flycheckcede (built-in)cmake-mode (You need to have cmake installed in your OS)cpputils-cmakeomnisharp (with intellisense) or if you want only a mode you can install csharp-mode.magit (control Git from Emacs)`

So, I think I cover everything to work with Torque 3D from Emacs

Regards,
John

Re: Torsion worth it?

chriscalef
Posts: 328
Joined: Mon Feb 09, 2015 7:48 pm
Ha ha, you got me. It's gotten to the point where I'll believe anything about Emacs. I've used it for years and years, by now I mostly only use it for writing notes to myself and for editing any text file that doesn't already have its own dedicated IDE, but yeah, damn I love it. The one thing I think I love above all else is the way I can effortlessly split and split and split the screen into as many frames as I need. I've had times where I was designing whole class hierarchies and had fourteen frames open. Get so tired of clicking on tabs and not being able to see everything at once in literally every single other IDE I've ever tried.
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