I tried compiling a recent pull of the development branch and compile it, however i got an error.
/home/virtual/torque3d/Engine/source/T3D/components/audio/SoundComponent.h:70:7: Fehler: zusätzliche Qualifizierung »SoundComponent::Sound::« an Element »Sound« [-fpermissive]
Kompilierung wegen »-Wfatal-errors« beendet.
Roughly translates to: error additional qualification on element sound.
Altough i have no idea what that means, i havent worked much with C++.
Havent yet checked if it has been reported, im on fedora 27, x64 btw.
I assume the most recent uebergame (congrats btw, really like the new maps) works on a similar version.
I checked the github fork differences, or whatever you call it and seems ueberengine is a unmodified fork of main repo or did i get that wrong?
Also i tested vehicle stuff with recent uebergame, but it fell trough the ground again, not a good way to test things.
Im not up to speed with what the situation is regarding physics, from what i heard you will be adding modular physics libraries such as bullet.
Not sure what to do in this, or even how i would debug such a thing.
Its not that im in a rush but if i could work on testing vehicles and such that would be great.