Duion wrote:You do not necessarily need separate first person arms, you can just use the same model for both, separate arms are just if you want more polished animations on them.
Replacing the whole character, no fps game, no fps controls and no fps weapons.
What about controls ? There is no file using "gamepadFire".
I suppose scripting we can't trigger character animations using defaulf.binds.cs
if(%val > 0.1 && !$gamepadFireTriggered)
$gamepadFireTriggered = true;
else if(%val <= 0.1 && $gamepadFireTriggered)
$gamepadFireTriggered = false;