Hand position of rifle

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6 posts Page 1 of 1
subabrain
Posts: 120
Joined: Sat Aug 20, 2016 4:58 pm
 
by subabrain » Sat Jun 10, 2017 9:09 pm
Hello,

ok - before i start to ask i want to say the following:

- i not want to make a weapon or do it in the inventory - i just want to make the hand position to another or an hand animation.

Okay - i tried some stuff but without success.

So please help me to position the hands in first person...

Thanks alot!

Greeting
Robert
Jason Campbell
Posts: 163
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sat Jun 10, 2017 10:26 pm
Unfortunately all the hand/arm animation is contained within the weapon models themselves and I have found it to be very difficult to even try re-skinning the arms themselves, even back when I used 3dmax, which is what was used to create the original arms and weapons. I believe you can open the rifle in Blender and see the animation working but it looks strange, like the bones are in skewed locations.
subabrain
Posts: 120
Joined: Sat Aug 20, 2016 4:58 pm
 
by subabrain » Sat Jun 10, 2017 11:13 pm
hi,

ok - i see - so ill try ;)

Thanks!
Duion
Posts: 813
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sat Jun 10, 2017 11:15 pm
Forget messing with the default soldier.
For my game I use true first person models, so I have no separate hand models and it works fine so far, just model your playermodel with the gun in hand, animate it and then remove the gun, then it will perfectly fit when you mount it ingame.
Johxz
Posts: 411
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Mon Jun 12, 2017 5:09 am
hey @
User avatar
subabrain
if you wanna take a look at the source of the soldier maybe this can help you https://github.com/GarageGames/ContentPacks have the 3DMax file in the actors folder and you can play with it.
subabrain
Posts: 120
Joined: Sat Aug 20, 2016 4:58 pm
 
by subabrain » Mon Jun 12, 2017 5:17 pm
hi there,

ah ok i see - ill try - thanks a lot!

greetz
Robert
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