okay - a question again
and this is:
how can iget rid of the texture spots on a terrain?
i hope you know what i mean 8)
thx a lot for answers!
diffuseMap = "art/terrains/grass/ter_grass_short_01_B";
diffuseSize = "200";
detailMap = "art/terrains/grass/ter_grass_short_01_D";
detailDistance = "100";
macroSize = "30";
internalName = "ter_grass_short_01";
macroStrength = "0.5";
detailSize = "4";
macroMap = "art/terrains/grass/ter_grass_short_01_M";
parallaxScale = "0";
normalMap = "art/terrains/grass/ter_grass_short_01_N";
Duion wrote:The macro layer helps most to break up the repetitiveness of the texture, if setup well it is almost impossible to spot where the texture repeats.
This is an advantage you have in Torque3D over other engines, since I have not seen macro maps yet in other engines.
But the macro map gives you also problems, since each texture adds to the ground it can get very dark or bright, so all your textures have to be very low in contrast.
So if you make terrain textures try to set them to medium brighntess, like the brightness value goes from 0-255, make the overall texture around 128 brightness level, that way it will combine well.