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How do a better test for bullet library? - Forums | Torque 3D

How do a better test for bullet library?

Scripting questions, discussions, etc
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Johxz
Posts: 395
Joined: Sat Feb 07, 2015 11:37 pm
  by Johxz » Wed Jul 13, 2016 1:55 am
Hi!

I want to do a better test for bullet, to proper test this PR https://github.com/GarageGames/Torque3D/pull/1684 can anyone give a hint?

I tested trowing 400 physics boxes and 400 physics boulders. With 800 physics shapes my FPS dropped from 150 to 20.

This pic is went finished trowing stuff...
Image
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