saindd wrote:Not images, the models.
Code: Select all
// Basic Item properties
shapeFile = "art/shapes/weapons/Ryder/TP_Ryder.DAE";
shapeFileFP = "art/shapes/weapons/Ryder/FP_Ryder.DAE";
emap = true;
rlranft wrote:The Player class expects a model that uses the 3DS MAX Biped naming convention more or less. You can rig your player models (or other models) in any way you like, but certain bones are expected to have particular names.
Once your model is rigged just export it to COLLADA and then get it imported. Someone posted a basic walkthrough on that somewhere on the old GG forums if I recall....
So, I guess actually the answer is "NO," you cannot create new models purely in script - you have to use a modelling application to make and export them. But switching between models is done in script.
saindd wrote:This is what i'm talking about. What are the required bone names?