Audio ambiences

Scripting questions, discussions, etc
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Duion
Posts: 833
Joined: Sun Feb 08, 2015 1:51 am
 
  by Duion » Fri Jun 09, 2017 2:47 am
I noticed that there is a system for audioAmbiences inside Torque/the default template.
For example here:
https://github.com/GarageGames/Torque3D ... biences.cs
And here are a lot of presets for difference audio environments:
https://github.com/GarageGames/Torque3D ... onments.cs

Problem with that is just that it does not work, someone said, it is intended to be used with Fmod only.

I do not plan on integrating proprietary third party software to make it work.
My question is now, can I safely delete it, or may there be a time where I will need it again?
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