VS 2017 support

Expanding and utilizing the engine via C++.
24 posts Page 3 of 3
HeadClot
Posts: 58
Joined: Sat Feb 07, 2015 1:29 am
by HeadClot » Wed Jun 07, 2017 1:53 am
I would like to chime in on this.

Look into Kdevelop. It is a really nice IDE.

My 2 Cents on the matter.
Bloodknight
Posts: 94
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Fri Jul 21, 2017 1:40 pm
Solution to this problem was added to the repository a few weeks back, posting here in case this is the first thread people find looking for solutions
viewtopic.php?f=2&t=1046
Timmy
Posts: 305
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Fri Jul 21, 2017 2:27 pm
Bloodknight wrote:Solution to this problem was added to the repository a few weeks back, posting here in case this is the first thread people find looking for solutions
viewtopic.php?f=2&t=1046


Thanks blood, I totally forgot to post in here that i fixed that up.
andijh92
Posts: 8
Joined: Thu Dec 29, 2016 7:56 pm
by andijh92 » Wed Aug 16, 2017 9:16 pm
Hi,

using clang, rtags and msys2 would also be cool.
* msys2 is similar to arch gnu/linux but on top of windows without posix emulation like cygwin. msys2 can also be used to install torque3d dependencies like sdl, openal, (maybe clang) ...
* rtags is a source code navigation tool. it is better in parsing c++ code than cscope, gnu global ,... because it uses directly a clang library. it can be used with emacs, vim and sublime text.
24 posts Page 3 of 3

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