Trying to Compile Engine Changes(TAIK) using Linux

Expanding and utilizing the engine via C++.
33 posts Page 4 of 4
Jason Campbell
Posts: 163
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Tue Mar 21, 2017 7:53 am
Could that be a problem? original player.cpp does not have the Signed designation.
Azaezel
Posts: 383
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Tue Mar 21, 2017 7:56 am
hrm... while>0 checks earlier. no sorry, misfire on my part.
Jason Campbell
Posts: 163
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Thu Mar 30, 2017 4:18 pm
I just wanted to thank you for your help Az. So far so good. I'm sure 4.0 will be another story, if I even attempt to port it whenever it arrives. Anyway thanks.
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