Not sure why I am finding this so hard to resolve, but I am having trouble figuring out which version of d3dcompiler_47.dll to include when testing our project. It's based on 3.10, and I need to support DirectX 11. Basically I think I just need to know which version of the windows SDK to download so I can grab the right version of the d3dcompiler_47.dll file.
If it matters, the specific problem I am having is D3DReflect returning an invalid argument error. I am pretty sure this is because I have the wrong version of the .dll included.
If someone could let me know which version of the windows SDK I need, or set me straight if I am totally off base, I would appreciate the help.