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Porting question ... scriptThis() replacement function.


kent

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I'm porting a resource from TGE that utilizes a function SceneObject::scriptThis() which has been removed from the engine.


The routine is just:

 

const char* SceneObject::scriptThis()
{
  return Con::getIntArg(getId());
}

 

Short term, putting that back in sceneObject does what I want... but obviously the function was taken out for a reason.


Is SimObject::getIdString() the correct replacement function?

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