Hi. So after I ported our game's codebase to 3.9 to fix Radeon rendering freeze issue, I suddenly can't start it up anymore. First I thought this is most likely my problem that appeared during the port, but after compiling clean T3D 3.9, putting this DTS into art/shapes/ and trying to doubleclick it in World Editor, it crashes exactly the same way. Here is the file:
https://drive.google.com/open?id=0B332r ... kpIS3ZHbTQ
Again, I'm not exactly proficient in vertex buffers and all the rendering stuff, so I'm having a hard time to understand what new Torque code does wrong. Could someone take a quick look?