Jump to content

Rendering freeze (Radeons, 64-bit Torque)


Flashback

Recommended Posts

We're expecting our new Radeon card to arrive tomorrow, so we'll be able to experience and reproduce the issue. Not sure this will help, though, and all AMD support managed in two weeks is to ask me what part of Canada is our company from =\

Link to comment
Share on other sites

Ah, cool, that'll probably help.


So I did some more iterating on settings, and noted that on the oddball occasion it didn't totally lock up when I had shadows enabled, it DID tank the FPS. We're talking like, 4fps in the inn.


I did some finnegaling with other settings, and noted that I could have shadows on and run fine if I manually disabled HDR.


Could you, or your tester dude try doing that as well? Have the shadows pref on, but set the $prefs::video::HDR to be disabled, and see if it also prevents the lockup?

Link to comment
Share on other sites

That's an interesting idea, worth trying. This also makes sense in a way that training level may have PostFX disabled in mission preset, but Teron (first city with the inn) has them enabled.


I have also finally breached AMD first line of tech support and they connected me with some specific engineer person, hopefully he can inspect the issue from another side, but I don't expect him to reply before Monday.

Link to comment
Share on other sites

Well, at least they got someone hooked in now, so we can whiddle this down.


Interesting to note with the tutorial level having postFX disabled.


If that's the case, when you first launch the main game, make your character, and wake up in the room, and go out the door to talk to the guy, those scenes run fine, and it's only when you sleep and wake up in the inn in the morning that it runs into the issues.


For those conversation bits, are postFX disabled in the view as well?

Link to comment
Share on other sites

  • 2 weeks later...

So, some people from AMD introduced me to other people, I described them the problem (again), and 10 days later there is no sign someone is ever going to reply. Bugged them again.


Missed your last question, sorry, and it's an important one. As far as I know, dialogue window doesn't change postFX settings. It's done only per-level, the way T3D allows it. So that's a strong argument against postFX influence...

Link to comment
Share on other sites

Az noted that the steamworks integration behaved better with the SDL platform on their attempt, so any chance you could try smacking together a tester build with the SDL platform layer instead, and see if that changes anything at all?

Link to comment
Share on other sites

Heh, the first version of the game, when it was still 2D, was written with SDL - then we switched to TGE to go 3D. Now we may go back to SDL in some sense - the irony, eh?


Can you give me any pointers/links of how to do an SDL build? Is there an #ifndef somewhere?


Also, I talked to another team developing with T3D, they said they made rendering freeze and other issues go away by switchting to D3D11. I don't believe there is an official implementation of this yet, is there?

Link to comment
Share on other sites

Can you give me any pointers/links of how to do an SDL build? Is there an #ifndef somewhere?


Also, I talked to another team developing with T3D, they said they made rendering freeze and other issues go away by switchting to D3D11. I don't believe there is an official implementation of this yet, is there?

 

Last development commit binary! 32bit & 64bit

http://forums.torque3d.org/viewtopic.php?f=2&t=665#p6230


Tutorial: How to compile the new version of Torque3D v3.9

http://forums.torque3d.org/viewtopic.php?f=12&t=713


Torque3D v3.9 Code Engine/Script Reference

http://forums.torque3d.org/viewtopic.php?f=25&t=751&p=6248#p6229

Link to comment
Share on other sites

Meanwhile, AMD people have managed to reproduce the issue, which is a good start.

 

Last development commit binary! 32bit & 64bit

http://forums.torque3d.org/viewtopic.php?f=2&t=665#p6230


Tutorial: How to compile the new version of Torque3D v3.9

http://forums.torque3d.org/viewtopic.php?f=12&t=713


Torque3D v3.9 Code Engine/Script Reference

http://forums.torque3d.org/viewtopic.php?f=25&t=751&p=6248#p6229

 

This is extremely helpful, thanks. I won't bother you until I try SDL and D3D11 approaches.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...