I will (finally) be receiving my Oculus Rift CV1 on Tuesday, hopefully, so I have started integrating the latest Oculus SDK to T3D 3.8.
It seems the current information is out of date. I am getting a lot of errors relating to functions and variables being changed or depreciated. Is there an up to date reference anywhere?
I can't seem to find much information on integrating the Oculus SDK with engines other than Unreal or Unity.
Is there anyone that knows how to port from, I believe, the 0.5 SDK which, T3D uses, to the newest version?